The quake torrent download






















So far, so Doom, you may be mumbling to your mummy. Quake is Doom. No doubt about it. But it's Doom pared down to the marrow, the gameplay gristle stripped to white gleaming bone, and then rebuilt, fleshed out with a new body, a new engine, new graphics, and entire limbs of atmosphere.

Turn the light off. Stick your headphones on. Disconnect the phone. And scream, and jump, and gibber, and squint, and sweat your way through the levels. You'll never get adrenaline dumps like this front any other game. Take the sound, for example.

It is incredible, and 3D spaced for extra realism. Each monster has its own gruesome intestinal howl as a call signal. Spawn make this inhuman squelching sound as they bounce like evil space hoppers around the scenery -the sound of a hundred sweaty bottoms stuck to a hundred plastic chairs. Zombies groan as they reincarnate, squelching as they pull flesh from their arse to throw at you.

Knights, waving their swords at you, make this masturbatory kind of grunt. Ogres roar and metallically ping-pong pipe bombs in your direction. A distant shambler's Explode a demon and you'll hear a sound like Homer Simpson choking on a pork chop. Tumble into a piranha-packed pond and you'll hear their teeth clattering in expectation. And in the background, the ambient sound beavers on. Churning and clanking of heavy gears mix with the eerie calls of distant ravens.

The NIN cd tracks take e atmosphere and rpens it to weeping point. Disturbing strings melt into the sound of a small girl, himpering and crying in the distance. Heavily reverbed pipe bombs clang almost, but not quite, musically in the dark. A lonely saxophone plucks a few spinal cords from your back. Grunts and obscene, greasy noises churn. Grab the Ring of I Shadows and you'll hear a thousand dead souls whispering and muttering in your ears.

Play a network game and the whole deathmatch level comes alive with screams, yelps, and gushy splatters as lungs and entrails splosh noisily into water. Six or seven different fire-fights can be going on simultaneously. As you home in, shotgun blasts, bouncing grenades, and roaring rockets get louder. Anticipation mounts. You lick your lips as the door groans open. The air fries as you unleash your lightning gun into the crowd. The quad power kicks in, shrieking like a fog horn. Your enemies scatter, trying to escape.

You transfix one with a bolt of lightning, and then scythe another as you whip round. You open up with the double barrel shotgun, gibbing your way through the melee. Intestines and torsos slap against the cobblestone walls.

A couple of players have sought refuge in a pit below. You lob a few quad-powered grenades into the hole. You hear the hollow clunks and then the gratifying concussion as the bombs go off into a confined space. A waterfall of gibs streaks into the air. As the quad power winds down, you still have time to quickly mince the poor player who's just reincarnated with a yelp next to you.

Single-player Quake is no revelation. But the fact that it has supreme graphics, atmosphere, architecture and gameplay seems to have passed many people by. The hype hasn't helped, but it's still unbelievable just how many people are underwhelmed with Quake. Slick, you say? Quake goes like a Teflon version of a well-greased shovel. Fully customisable, and as well as the multiplayer options, there's jump-in-and-outable network and Internet play.

Can these guys ever write a game So what do I think? First of all, the single-player mode's 'pony'. There just seems to be this feeling of see monster-stop-kill monster-move forward-see monster etc - all very linear.

And where's the fantastic Al we were all waiting for - I mean, they're hardly Mensa material now, are they although the dogs are quite cool? Remember map 2 where those blocks come out of the floor and into the slots to open the doors?

Brilliant, but where's the rest of it? Where's all these well-designed levels we hear about? Oh, you mean architecturally well-designed? And the multi-player's not that much better. It's just Doom with an extra gun - the grenade launcher. The lightning gun may as well be the plasma gun, and the pistol's been done away with. Hardly ground-breaking stuff. All things considered, if it's a decent engine you want you'd be better off with one of the cheaper CAD packages - then you can design your own levels.

I'm going to get mailed dog shit for this but what the hell. Quake: the most important game ever? I don't think so. Technically flawless Doom clone? Hmmm, that seems more like it. Quake is cool, Quake is spooky and atmospheric and brilliantly realised and all that, but what Quake isn't is original. Originality is what made Doom kick the gameplaying world in its collective soft bits and take notice. Quake favours multi-player action, fine if you have access to a network or can afford to play it over the net, tough titty otherwise.

Better than Duke Nukem? Who gives a shit? Quake is no more playable, it just looks a whole lot better and as anyone will tell you, looks aren't everything. At least that's what my more sympathetic friends tell me. I'm willing to wager that many people have played the shareware version and are saying to themselves, "Okay, it looks great, but what is all the fuss about?

Speaking as the UK's official World's Worst Doom Player, you'll understand that my initial reaction to the news that iD were developing an even better version of the popular chainsaw 'em up was to flee in terror, hide under the bedcovers and pretend that computer games didn't exist.

Another chance to humiliate myself in front of my peers and show to the world how bad I am playing action games? Frankly, I needed it like I needed another series of Goodnight Sweetheart. But then I played it. And it succeeded where the bitter-sweet adventures of Nicholas Lyndhurst failed - I was hooked.

Duke Nukem 3D was a fun diversion from Doom, but there's an atmosphere surrounding Quake that hasn't been felt since the day I first played the classic gore-fest. It's not just the total freedom of movement that creates this, but the fact that it integrates so well with the design of the game.

Levels are festooned with walkways at all sorts of heights which suddenly creates a feeling of three-dimensional gameplay that I have never experienced before. The best games in the world are the ones that cause you to become totally immersed in their world. Quake sucked me in and hasn't let go yet.

I'm still crap at it and regularly get my arse kicked in deathmatches, but at least I'm enjoying myself. Bloody hell I don't think I've ever seen a game induce passions in quite the way that Quake does and to be completely honest I am getting completely sick of the Quake vs Duke debate which now seems to have been going on forever.

When it comes down to it, Quake has a far superior graphics engine - and that's a fact. You can't argue with it, it's irrefutable. As far as everything else goes it's pretty much down to personal opinion of the way the game actually treats you. In Duke you have a character forced upon you, while in Quake you play, well, yourself really. Personally I prefer the Quake experience a lot more I find the Quake experience far more absorbing, frenetic and basically exciting.

It's a game that manages to induce a true emotional reaction and it does this by throwing things at you at a pace just beyond that which you would normally be able to handle and in a manner that is more realistic than any other game out there. Sure, I'll agree with anyone that Duke gives you far much more 'to do', but iD's game tickles that bit of your brain that Doom managed to all those years ago. If you've only played the shareware version of the game it really does have to be said that you don't have a full picture as to what this is all about.

The full version of Quake is not only huge, but offers some distinctly different level designs that range from trap-laden passageways that require you to creep around to vast rooms that allow you to just belt around at top whack wasting anything that moves. At the end of the day all that can be said is what we've said before - Quake rocks.

Quake is indeed pour hommes. Despite a nice windows 95 front end - bearded General-type details Cplot' to grizzled marine type while spinny 3D logo spins and explodes in the background - The Dark Hour is unreservedly pants. A dour cash-in. What you get for your money are 23 levels. Eight are deathmatch only, the rest are dual purpose.

Annoyingly, the levels stand alone - they're not combined into a continuous episode. So each one has to be launched from the front-end which, if you're a little short on ram, can be tedious and affect the frame rate of your Quake. This wouldn't be too much to bear if the levels were any cop. But they're not. The new textures are really bad -horribly garish and badly-drawn in equal measures. The levels are often over-packed with monsters, poorly paced, and vomit-inducingly designed.

There are a couple of nice deathmatch playing fields on there - notably arenam - but there are a few nice deathmatch levels on the Internet and this month's coverdisk. A text file. This is much better, aftershock presents much more value for your readies - 80 deathmatch arenas and 15 new single-player levels, all designed and artworked by Good People Who Know What They Are Doing. They're all seamlessly grouped together as one episode, with a new start room and, unlike The Dark Hour, gameplay is balanced although all are very hard and the textures are acceptably good-looking.

The only blip really is the size of some of the environments - huge enough to show the turtle on slower systems. Also squidged on the cd is the level editor formally known as Thred, now the official AfterShock 3D design tool. Only the dedicated need apply, however, as it's a scary CAD-style package with lots of buttons and that.

Keen to capitalise on their success, Head Games obviously thought a compilation of the best Quake utilities would be a smashing idea. Well, it would if it had been done better. What we have here are two good level editors - World-Craft and Thred again - some new monsters, some new weapons, and some Quake C patches.

Good idea, except that the range of add-ons are poor, the quality is poor, and thev front-end is poor. Buried in among the Cnew monsters' are very early and very bad patches for Quake Test, the three-level beta released yonks ago.

The Quake C stuff is old and outdated. A quick romp around stomped. The other utilities are in the public domain and available free. Very, very disappointing. The Rift guys responsible for this have really sat down and worked at it - the levels are superb.

In Quake 4, you will have to re-enter the fight against various creatures that are trying to occupy the land. You will be able to team up with other players. You can choose several options for weapons and always carry them with you. However, this is unlikely to help you, simply for the reason that special agents of the future are sent into the thick of events.

Stroggs are terrible creatures that flooded the earth, did not take into account one thing: people know how to act so suddenly that even the most prepared intellect will not expect it. Now that you are a full-fledged spy, you have access to the destruction of the Strogg planet directly from the heart, and only the receiver from the base gives you the correct instructions.

However, this was not what Quake was famous for. Players will remember the online mode of this FPS, in which battles take place in closed arenas.

Here you can also jump, run fast, kill enemies with static or laser weapons. The only changes are the graphics and the number of guns! Are you searching for Psychonauts 2 Torrent Download. Here you will. Are you searching for Northern Journey Torrent Download. Here yo. Are you searching for Fossilfuel Torrent Download. Are you searching for Nayati River Torrent Download.

Are you searching for Wall of Insanity Torrent Download. Search for:. Crusade across time and space against the forces of evil to bring together the lost runes, power the dormant machine, and open the portal hiding the greatest threat to all known worlds—destroy it…before it destroys us all. Featuring dedicated server support for online matchmaking and peer-to-peer support for custom matches. More fan-made and official mods and missions coming soon. Play together With Crossplay Play the campaign and all expansion packs cooperatively or go toe-to-toe in multiplayer matches with your friends regardless of platform!

Ownership of Quake gives you access to Quake Original , the fully-moddable, untouched version of the game that has been available for years , and Quake Enhanced , the recently released version of the game with improved visuals, curated add-ons, enhanced multiplayer support, crossplay, controller support, and more.



0コメント

  • 1000 / 1000