Test drive 6 pc download free






















Boredom with the environment is never a problem. The second most important requirement for a racing game is the cars, and Test Drive 6 is loaded. You needn't be an expert, or even the tiniest bit knowledgeable about them to enjoy buying, upgrading and maniacally driving the large selection of automotive transportation offered.

A slight problem is easy nature of gameplay. Getting a feel for the tracks, the controls and the competition will take a couple of hours, during which time it's a fairly challenging experience.

However, after earning and saving enough money to buy some upgrades and memorizing most of the tracks, it becomes much easier to leave the other racers far behind. You'll be buying the million dollar class IV models before you know it. Oddly enough, though, the innovative idea of the cop chase mode isn't fully compatible with the challenge of the rest of the game.

What's new in version 5. Release November 8, Date Added November 7, Version 5. Operating Systems. Operating Systems Windows, Windows Additional Requirements DirectX 5. Total Downloads , Downloads Last Week 9. Report Software. Related Software. Superbike Racers Free. Take part in a big moto-racing competition. Need for Speed Underground 2 Free to try.

Could it live up to the quality of successors of the idea such as Forza Horizon? Given TDU was released in , the game itself naturally can feel quite rough and dated compared to modern games. It provided both an on-road racing and off-road racing option. The terrain tends to be quite sandy, though parts are more mountainous and forested. The main critique of the game, though, was that many key buildings and landmarks on the island are not included as part of the island.

This makes the island feel quite sterile and empty compared to many of the games that would follow up on TDU. Also, many complained at the time of a lack of detail on props such as shops down at Pearl Harbour. The main issue that most players had with TDU was that it tended to lack the sharpness and focus of other driving games released before and after. Various pieces of content were missing on certain platforms, too, which coincided with a general lack of features which were expected.

The games main loop revolves around exploring the island, opening up locations and challenges as you drive around. This involves buying new cars, improving the cars you have, and generally widening the selection of vehicles you are permitted to drive with on the roads. The game also came with a multiplayer mode that allowed players to race each other, compete in challenges together, or even take on player-made challenges. This allowed players to drive around together and take on the world in a free-roam setting, racing on demand.

The world itself was lacking in detail, though, and many found that it lacked the polish and finishing class that one would have expected given the promotion of the game. The reception tended to be quite positive, though, with the game impressing for its time in terms of the actual driving experience.

While the online world and the actual world itself were middling in terms of detail, it still offered a different kind of driving experience compared to what one might get with other popular racing games of the era. We've Seen Free-Roaming driving games before, blit the idea's never been used to its full potential - and certainly not online.

Test Drive Unlimited looks set to change all that though, with an entire Hawaiian island as its setting and over 1, miles of twisty tropical tarmac for you to lay some rubber on. As well as the picturesque landscapes rushing by your window, the island plays host to a bevy of car dealerships where you can purchase new vehicles, a local police force ready to issue fines, a variety of CPU challenges from standard races to tasks like transporting a vehicle without taking any damage , a selection of clothing shops and even houses to buy.

In fact I slammed into two different walls that I thought were roads. What was more bothersome was that random traffic seemed to materialize out of thin air and was able to travel through those invisible walls. Then there's the issue of sound, or what there is of it. The box again claims that there are environment specific sounds, although having played most of the tracks, I couldn't hear much in the way of environment sounds.

Another bothersome area with the sound, aside from the fact that it is at best mediocre, is that the stereo on it was reversed. The sounds of cars that I thought were suppose to be heard on my left side were really heard on my right speaker. I thought maybe I had my stereo wrong until I tested the diagnostics and verified it was set correctly. Next, there's the issue of the games AI. The traffic apparently does not know how to drive in this game.

It seems I can't go a race without seeing a collision between several computer-controlled cars and I'm not even talking about the competition you race against. The cars you do race against aren't that much better although they do make a small effort to avoid a collision with you. Still it seems like most cars aren't aware of your existence and will sometimes turn into your path, creating the collision.

This can make racing in general a frustrating experience. The physics modeling in the game is questionable at best. Funny things happen when you get into collision with another car. That car takes off into the air, doing acrobatics of their own, while you're left on the ground still going. It seems now that instead of you taking a spin through the air from a collision, the other car does.

The only penalty you seem to take is that your speed gets reduced and maybe your heading gets changed. If only I get that lucky in real life. It would make plowing through rush hour traffic on I a fun experience for once. Controller support seems to be a problem with this game. I never could get it to detect my Gravis Xterminator controller, but it does detect the Interact V4 steering wheel.

With force feedback turned on, the game brought my computer to its knees. Even using a force feedback wheel has problems though. Now I know force feedback does steal away some resources, but I should not see a game go from smooth execution to a slide show I'm taking about 2 to 3 frames per second at best here.

Clearly controller support could've been done better. Finally among the long list of issues is that of the music. I realize Pitbull Syndicate signed on several groups to do the music for the game, and on its own merits, the music is good.

The problem is that the music seems out of place with this game. Somehow hearing "Cars" being played as I'm racing through Paris doesn't sound right.

After having read all this, one would ask, "Why didn't this game get the junk rating? Test Drive 6 , despite all this, is an improvement over Test Drive 5. On top of that, I was able to have some fun playing this game. The first major change in the Test Drive series is the introduction of the economy.



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